Scp Light Containment Zone

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  1. Scp Light Containment Zone Hallways
  2. Scp Light Containment Zone Decontamination Song Id Roblox Id
  3. Scp Sl Light Containment Zone Music
  4. Scp Sl Light Containment Zone
SCP: Secret Laboratory
Developer(s)Northwood Studios
Publisher(s)Northwood Studios
Director(s)Hubert Moszka
EngineUnity
Platform(s)Microsoft Windows
Genre(s)Multiplayer, Horror, First-person shooter
Mode(s)Multiplayer

SCP: Secret Laboratory is a freeindiesupernatural horrormultiplayervideo game. It was initially based on the single-player game SCP - Containment Breach, which is itself based on the paranormal fictional stories of the SCP Foundation website. The game is played from a first person perspective as a scientist, armed guard or task force member, escaping test subject, attacking insurgent, or a rampaging anomalous entity (referred to as an SCP).

Background[edit]

SCP: Secret Laboratory is based on the collaborative writing project of the SCP Foundation. The SCP Foundation is a fictional organization that captures and studies entities and objects that violate natural law (called SCPs); the actions of the fictional organization are documented by a collaborative writing website of the same name. In the game, these SCPs have breached out of their containment areas and are attempting to kill on-site personnel.[1] Due to the breach, facility guards are told to go into the lower area of the site and rescue the scientists and shoot or arrest the Class-D personnel. The SCP Foundation also deploys a 'Mobile Task Force' known as the Nine-Tailed Fox to deal with and re-contain the escaped anomalies.

Description[edit]

SCP: Secret Laboratory is a first-person, multiplayer video game set within the fictional setting of the SCP Foundation. The game takes place in the immediate aftermath of a 'containment breach' in Site-02; the cause of the breach is not stated in the game.[1][2] Players can play as an escaped SCP, an attacking member of the Chaos Insurgency, a member of Nine-Tailed Fox (an armed group defending the SCP Foundation), escaping Class-D personnel (prison inmates used as test subjects), or an escaping scientist.[2]

The game is broken up into rounds. The round will end when the last surviving players are all in the same faction (with the exception of Chaos Insurgency and SCPs). Each round can end in one of four possibilities.

Light Containment Zone Here are the Light Containment Zone rooms that you can find in Project Resurrection. Primarily used for containment and storage chamber, mostly Safe Class SCP Objects, such as SCP-005 and SCP-113. Light Containment Zone is the area that requires to go through a decontamination checkpoint located between Heavy Containment Zone and Light Containment Zone. As the label stated, this zone is still in development as more things are going to be added. LCZ currently consists SCP-173's containment chamber, SCP-939, SCP-049 and Class-D's. Light Containment Zone Heavy Containment Zone Super Heavy Containment Zone Living Quarters Exterior Containment Zone. SCP: Containment Breach Unity Edition Wiki is. The Light Containment Zone is the first zone encountered in the game. It is followed by the Heavy Containment Zone and Entrance Zone. It is primarily used for containment and storage, mostly of lower-level SCP objects, such as SCP-173 and SCP-914. It is characterized by its high roofed, concrete architecture.

  • SCPs win the round by killing all Class-D personnel, scientists, and Nine-Tailed Fox Units, and preventing Class-D and scientists from escaping.
  • Class-D have two win conditions: At least one Class-D must successfully escape, and the Chaos Insurgency must not be killed.
  • The Nine-Tailed Fox have three win conditions: At least one scientist must successfully escape, all the SCPs must 'be contained' (in actual gameplay, all SCPs must be killed), and no Class-Ds can escape.
  • If a Class-D escapes but all of the Chaos Insurgency die, or all of the SCPs die but a scientist doesn't escape, the round will end in a stalemate, resulting in the loss of all factions.

At regular intervals, players who have died or joined the game while it was in progress will re-spawn as Nine-Tailed Fox units or Chaos Insurgency units and can assist their surviving factions. The selection of team spawns is based on a ticket system.

In the Light Containment zone there is a decontamination process occurring that takes a total of 11 minutes and 45 seconds; any characters still inside of the area will be killed when it concludes. At the 30-second mark, the doors to the High Containment area will open until the round concludes.

Development[edit]

Secret Laboratory was released to Steam in 2017; the game was based on SCP - Containment Breach. As of February 2021, the game is in Beta release.[3]

Reception[edit]

Kayla Fitzgerald, writing for Oxen Games, described Secret Laboratory as 'the latest word in multiplayer action games.'[4] She praised Secret Laboratory's gameplay, graphics, and sounds, but noted that the game suffered from issues with character balance, crashes, and difficulty connecting to servers.[4] Dean Clark, writing for Game Tyrant, described the game as fun, but noted that it was difficult to join servers and to aim weapons within the game.[2] Both reviewers described Secret Laboratory as having great potential once the various identified issues are resolved.[4][2]

References[edit]

  1. ^ abSchuhart, Jonah (31 August 2020). What SCP Foundation Is (& Why Its Twitch Popularity Is Growing). Screen Rant. Retrieved 11 October 2020.
  2. ^ abcdClark, Dean (2017). SCP Secret Laboratory First Impression: Great Game, If You Can Get it Working. Game Tyrant. Retrieved 11 October 2020.
  3. ^'SCP: Secret Laboratory - SCP Secret Lab'. SCP Secret Laboratory. Retrieved 11 February 2021.
  4. ^ abcFitzgerald, Kayla. SCP: Secret Laboratory Review. Oxen Games. Retrieved 11 October 2020.

Scp Light Containment Zone Hallways

Retrieved from 'https://en.wikipedia.org/w/index.php?title=SCP_-_Secret_Laboratory&oldid=1008732038'

Aerial view of primary dome and the nearest D-class domes, taken 11-02-1963

Item #: SCP-1350

Object Class: Keter

Scp Light Containment Zone Decontamination Song Id Roblox Id

Special Containment Procedures: SCP-1350 is contained at Containment Area-52 (-8█° █' ██.████', -1██° ██' ██.████'). Any unauthorized individuals approaching within 50km of the containment area are to be terminated on sight to prevent potential Delta events. Colonies of Spheniscidae and other creatures are to be monitored and guided to prevent them approaching the Containment Zone.

Maintenance inspections of Containment Tracks Alpha and Beta and individual rotating platforms are to be conducted twice daily. Personnel onsite not involved directly in maintenance operations are to remain inside the primary dome at all times. Observation of SCP-1350 is restricted to cameras and motion sensors. At no time are personnel to directly observe SCP-1350, except in the case of a Delta Outbreak event for the purposes of prolonging containment. Number of personnel in the primary dome should be limited to five researchers and two D-class at a time if possible.

Scp Sl Light Containment Zone Music

Twelve geodesic domes are positioned in a circle with a diameter of 300m, each dome connected by a dual underground track to the primary dome. Each dome is to contain one D-class treated with Compound Iota1, and strapped onto a rotating platform designed to prevent movement of the head more than 10° in any direction. The interior of each dome is to be completely darkened when in use.

All D-class must be kept turned 180° from the current position of SCP-1350 except for the three D-class determined to be farthest away from it when it crosses the current Threshold C.2 The object's current target must be identified and kept focused on the object until it crosses their Threshold C. Light and motion sensors are to determine the position of SCP-1350 at any given moment and adjust the orientations of D-class subjects accordingly. In rotation, one D-class is to be changed out each hour, examined for continued suitability for containment, and replaced as needed.

If an unscheduled Delta event occurs, the two nearest D-class are to be focused on the object, immediately lowered from their domes onto containment track Beta, and moved to containment track Alpha. They are to continue moving there, altering speed as needed to remain a constant distance away from SCP-1350 until it has returned to its original luminescence.

Once per month a Delta event is to be permitted in order to prevent a Kappa event.

If the object breaches the primary dome, all current occupants are to be terminated via fast acting neurotoxin to limit potential Delta events. Recontainment will be handled by the secondary dome located 20km to the north. Resupply of D-class to primary containment site and recontainment on containment track Alpha must be achieved as rapidly as possible. A secondary set of domes spaced in a 12km diameter circle is to be put into use should more than 10 Delta events take place within a 15 day time period.

Should the secondary dome be compromised, the object must be led via Containment Track Gamma to Launch Site-52-a and Procedure Gamma-12 implemented to give time to re-establish containment facilities. Path of the object through the solar system must be monitored to identify the object's future point of re-entry.

Description: SCP-1350 is a floating, mobile point of light of unknown origins. The light emanating from it is not reflected by any known material, but can be perceived by biological organisms or mechanical photosensitive equipment. SCP-1350 and its light pass uninhibited through all known materials regardless of consistency or opacity. SCP-1350 will target and slowly accelerate3 toward any living creature massing more than 2488 grams. Target acquisition is determined primarily by maintenance of direct observation of the object by a living organism, secondly by proximity of the target, and thirdly by the target's mass. It will cease movement and instantly change targets should the situation change and make another target more favorable according to the criteria.

Upon reaching a target, the object moves into the target's brain. Life signs of the target immediately cease. Regardless of the mass of the target affected, the object immediately increases in volume, base speed, and apparent luminescence by exactly 22.7% - classified as a Delta event. This becomes an exponential progression as additional Delta events occur.

These attributes decrease linearly at a rate of ~1.14% per day until the object reaches a minimum apparent diameter of .5cm, minimum base speed of 4kph, and a minimum apparent luminescence of ~25,000cd. If it remains in this state for more than 24.2 days, it will cease to be influenced by the direct observation criteria until a minimum of three Delta events have occurred - this is classified as a Kappa event.

Through current containment procedures the object is maintained at a diameter of .5cm - 1cm and apparent luminosity of ~25,000cd - ~200,000cd. No upper limits to size, speed, or luminosity have yet been observed. Highest observed (2cm diameter, 327kph, ~1,650,000cd) occurred during Event 1350-27 in 1957.

Scp Light Containment Zone

Addendum 1350-01:

The object's origins are unknown, but it is highly probable that Team ███-58 was the first group of living creatures it had encountered since its appearance, [DATA EXPUNGED] At this velocity containment would be impossible. Subsequent contact with all life exceeding 2488 grams is currently estimated [O5 CLEARANCE ONLY, SEE DOCUMENT 1350-K]

Investigation into the object's possible original path to the location of its discovery has thus far been fruitless. Soft bevel text effect. However, [DATA EXPUNGED] Observatories are to be directed not to observe this phenomena.

Events 1350-14 and 1350-79 have proven the dangers of attempting to test the object's parameters. Further experimentation on SCP-1350 is forbidden.

Scp

Addendum 1350-01:

The object's origins are unknown, but it is highly probable that Team ███-58 was the first group of living creatures it had encountered since its appearance, [DATA EXPUNGED] At this velocity containment would be impossible. Subsequent contact with all life exceeding 2488 grams is currently estimated [O5 CLEARANCE ONLY, SEE DOCUMENT 1350-K]

Investigation into the object's possible original path to the location of its discovery has thus far been fruitless. Soft bevel text effect. However, [DATA EXPUNGED] Observatories are to be directed not to observe this phenomena.

Events 1350-14 and 1350-79 have proven the dangers of attempting to test the object's parameters. Further experimentation on SCP-1350 is forbidden.

SCP-1350 must be prevented from coming within 200km of the ocean at all costs.

1. a combination stimulant, thought suppressant, and attention enhancer, designed to ensure the Class-D currently targeted will immediately focus upon SCP-1350
2. defined as a 30m radius around the currently targeted D-class dome

Scp Sl Light Containment Zone

3. the object has variable acceleration, but has not been observed to accelerate faster than .05m/s²




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